Spoiler Warning

This page contains major spoilers

This page reveals key scenes, environments, and the true narrative structure of the experience.

Please do not continue if you may play this work in Taiwan in the future.

Go to Ko-fi instead
Immersive Experience Archive

This Was Never a Game

An experience that may not survive — unless something changes.

Taiwan title: 戰慄品  |  English title: Over My Dead Body
This is a physical immersive experience in Taiwan called 戰慄品, internationally presented as Over My Dead Body. Most people outside Taiwan will never be able to experience it in person. This page exists to preserve what it is — and now, to help it survive beyond its current space. After years in its current location, this work is facing a forced transition. If it cannot survive what comes next, this experience may disappear.
Not a digital game. Not a downloadable product. A fragile physical experience that now depends on whether it can survive what comes next.
Project statement
You were only supposed to meet a friend.
Then the sky fell.
A story about being dragged back into a war by an ordinary moment, and living inside a memory that never stopped calling you back.

Before you continue

This page is not intended for future players. It contains major spoilers, including visual details, story progression, and the final reinterpretation of the experience. It was created for international viewers and supporters who may never be able to access the original physical work in Taiwan.

Why now

This experience was never designed to exist anywhere else.

It was built specifically for a physical space — with timing, structure, and environmental details that cannot simply be copied.

After years in its current location, that space may no longer be available.

But the challenge is no longer just about space.

After years of running this experience, the reality has become unavoidable: keeping it alive is getting harder.

Even with international coverage currently being prepared, there is no guarantee this experience will still exist by the time it is published.

Moving it is not simple. It requires dismantling, transporting, rebuilding, and preserving something fragile through the process.

This is no longer just about preservation.
It is about whether this experience can continue to exist at all.

Archive trailer

This is the closest most people will ever get.

Independent coverage in progress

This experience was recently visited by contributors from Room Escape Artist, who chose to experience it during their time in Taiwan.

Their coverage is currently being prepared.

This page exists because the situation cannot wait until then.

How it begins

You listen to a short introduction and are told only one thing: you are about to meet a friend.

You enter the space. You meet that friend. You chat casually.

Then someone starts ringing the doorbell over and over. The door opens. Another friend bursts in — late, drunk, and already disrupting the mood.

The conversation continues. Nothing feels impossible yet.

The moment it breaks

Your friend suggests going out for a drink.

Outside, someone points at the sky: “Look, a shooting star.”

Then the drunk friend suddenly screams. Something explodes. He throws himself aside.

Objects fall. A tree erupts. The sky goes dark. Crying fills the space.

And suddenly, it all has rules

When the light returns, that same friend looks at you in panic and asks: “Where are your weapons?”

You do not understand. But the world around you begins insisting that you should.

You are told to contact the base. You report the explosion. Support is supposedly on the way. Until then, you are told to keep moving and solve what must be solved.

You begin to believe it

So you do.

You solve puzzles. You follow instructions. You adapt.

And slowly, without noticing the exact moment it happens, you begin to accept the impossible:

this must be a war.

But the world starts leaking

Along the way, something else intrudes.

You hear the voice of a little girl. It does not belong here, but it persists.

Later, you enter a red room covered in curses, bloody handprints, and deeply unsettling traces of something bodily and broken.

This no longer feels like a battlefield alone. It feels intimate. Like memory has started bleeding through the world around you.

The accusation

You leave through a hidden passage. The little girl calls to you again.

You see her at the end of a corridor. You move closer.

Something falls. Her head is crushed.

A nearby door opens. You step inside and are hit by flashing lights, blinding brightness, and the overwhelming soundscape of a press conference.

And then the question comes

You solve everything in front of you. Then the world cuts to black.

And a voice asks:

“Do you think you are a murderer?”

Then the door opens. The friend from the beginning appears again and says:

“Wake up. You are not in a battlefield.”

What it really was

At the end, the player watches a final video and understands the truth:

This was never about being sent into war.

It was about a person who was only meant to meet friends for an ordinary night out, saw something fall from the sky, collapsed, and was violently dragged back into a war already living inside the mind.

Not just the battlefield — but also the aftermath, and the press conference where that person was once called a hero.

The experience is built around the idea that survival does not always look like peace. Sometimes the war ends everywhere except inside the person who lived through it.

Why this matters

This experience exists physically in Taiwan.

And now, that physical space may not last.

It cannot be downloaded. It cannot be streamed. And for most people outside Taiwan, it will never be possible to experience it firsthand.

That is why this page exists: to preserve the work for those who cannot reach it.

Why support it

This project is not asking for support because it is unfinished.

It already exists.

The problem is simpler — and more urgent.

It needs to survive what comes next.

Your support helps cover dismantling, relocation, rebuilding, storage, testing, and keeping the work alive until it can reopen.

Support here is not just a donation. It is a way of ensuring this experience does not disappear.

Real player reactions

These are not promotional quotes. These are real player experiences from Taiwan.

Review 1

“From a completely different perspective, it made us understand what war really means.”

Review 2

“The final reveal changed everything. It stayed with me long after.”

Review 3

“I truly felt like I was inside a battlefield.”

Review 4

“The story is powerful, meaningful, and deeply thought-provoking.”

Review 5

“Not just puzzles — it’s an experience with purpose.”

Review 6

“By the end, everything suddenly made sense.”

Some works cannot move easily

That does not make them less meaningful. It only makes them easier to lose — if they cannot move in time.

After the video ends, one line remains:

“After the war, the only trophy left is that every ordinary moment can drag me back into it.”
「戰爭後,唯一的戰利品,就是每個日常,都能將我拖回那場戰役裡。」
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